Rymo
FAQ

Frequently Asked Questions

Find answers to common questions about Rymo products, services, and rehabilitation technology.

Aura XR is a wireless mixed-reality VR headset for upper-limb rehabilitation, combining objective assessment, real-world ADL simulation, and gamified training in one tablet-controlled system.

Assessment mode captures reach distance (X, Y, Z), movement speed, tracking control, reaction time, and cognition in a single protocol, with a summary report at the end of each session.

7 ADL simulations: tea making, pizza preparation, bread toasting, sorting table, object sorting, and hand drawing each built around recipe-style sequencing, reach, and grasp.

9 progressive rehabilitation games, each with Easy, Medium, and Hard settings, add a gamified layer to motor and reaction-time training, with a 1–3 star rating after every session.

Aura XR pairs wirelessly with an Android tablet. Clinicians select the mode, joint, and side; adjust difficulty; and use Hint, Pause, Reset View, and Skip controls while monitoring accuracy, duration, and battery live.

Yes. Every task and game supports left-side, right-side, or bilateral training, with gross or gross-and-fine motor targeting depending on the patient's stage of recovery.

Correct/incorrect performance, average time per task, maximum reach distance for both hands, session time, star ratings, and a time-per-task graph exportable as a shareable PDF.

Upper-limb rehabilitation across neurological, orthopedic, and long-term recovery programmes anywhere therapists need combined motor and cognitive retraining.